Rise of the Argonauts E3 Demo
Loosely based on Greek mythology, Codemasters action/RPG title, “Rise of the Argonauts,” follows the epic exploits of Jason on his quest to obtain the magical Golden Fleece. This gorgeous game offers extremely realistic combat, non-linear game play, a wide variety of powerful weapons and armor, and the ability to use deadly magic snatched from the Gods of Olympus themselves.
On the day of his wedding, Jason is heartbroken to find that his wife has been murdered! Only the Golden Fleece can bring her back to life, so he sets off to gather a band of mighty warriors (the Argonauts) strong enough to defeat the trials ahead. Some of his cohorts will stand by his side and help him in battle while others offer their assistance from the safety of the Argo (Jason’s grand vessel).

Jason has the freedom to travel to any island he likes to recruit soldiers, and he will meet several interesting characters throughout his journey. Speaking to NPCs brings up a chat wheel similar to the one found in “Mass Effect,” and each one represents the favor of one of four Gods. Increasing ‘favor’ with Aries, Hermes, Apollo, and Athena by speaking as they would will eventually reward the player with items or magical abilities from that particular God, and these abilities can definitely change the tide of battle. In addition, certain dialogue choices will actually affect subsequent story events.
What I find most interesting about this game is the attention to detail when it comes to combat and equipment. For starters, every single weapon and armor set in the game is valuable in the right situation. There are no useless +1 strength swords or +3 health armor pieces that fill up the inventory and exist simply to sell for cash. No, each weapon sports valuable attributes and also has its own story and background. Armor is obtained in sets rather than individual pieces so they not only look uniform, but also don’t force the player to mix and match a myriad of confusing stats.

As for combat, attacking enemies results in realistic effects such as severed limbs, reduced movement speed from leg attacks, and immediate deaths from torso attacks (on weaker enemies). Players won’t have to stab them ten times in the chest with the same boring animation to finish them off. Depending on the angle and weapon used, the player hits enemies in the appropriate area, which is then displayed as visible cuts on their body. Since enemies can damage their own troops, they don’t just flail their weapons about wildly. You can actually see them strategically move around to attack Jason from unguarded sides or even back up to dodge incoming attacks.
Blocking with Jason’s huge shield is just as realistic. There is no magic button that lets Jason deflect attacks from every direction. Instead, he can only block frontal attacks, just like in real life. This leaves his rear undefended, forcing the player to attack and block enemies from all sides in real time. Believe me, it’s very impressive to see every blocked attack visually bounce off of Jason’s shield and actually watch his attacks hit and damage everything in his weapon’s path.
“Rise of the Argonauts” will debut its epic journey in the fall of 2008 for the Xbox360, PS3, and PC.





